Total War: Shogun 2

Total War: Shogun 2

Developer(s) The Creative Assembly
Publisher(s) Sega
Composer(s) Jeff van Dyck
Series Total War
Engine Warscape
Version 1.2.0 build 4651.308763 (Latest Steam Update November, 2011)
Platform(s) Microsoft Windows
Release date(s) 15 March 2011
Genre(s) Turn-based strategy, real-time tactics
Mode(s) Single-player, multiplayer
Rating(s) Blood Pack DLC
Media/distribution DVD-ROM, digital distribution
System requirements

Total War: Shogun 2 is a strategy video game developed by The Creative Assembly and published by Sega. It is the latest installment in the Total War series and returns to the 16th-century Japan setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe. The game was released on 15 March 2011.

Shogun 2 received critical praise from reviewers. Particular areas praised include the simplification and refinement of the series by returning to its roots.

Contents

Setting

Shogun 2 is set in 16th-century feudal Japan, in the aftermath of the Ōnin War. The country is fractured into rival clans led by local warlords, each fighting for control. The player takes on the management of one of these clans, with the goal of dominating other factions and claiming his rule over Japan. The standard edition of the game will feature a total of eight factions (plus a ninth faction for the tutorial), each with a unique starting position and different political and military strengths. The limited edition includes an exclusive ninja clan, the Hattori, and a DLC unlocks a tenth clan, the Ikko-Ikki.[2][3]

The game moves away from the European setting of previous Total War games and returns to the first setting in the Total War series, but making significant changes to core gameplay elements of Shogun 2. For example, to reflect the characteristics of East Asian warfare, the game's AI is designed on the principles of Sun Tzu's The Art of War. Also, compared to Empire which spanned almost the entire globe, the new installment focuses only on the islands of Japan (excluding Hokkaido) and on a reduced number of unit types.[2]

Gameplay

Shogun 2 has a combination of turn-based strategy and real-time tactics gameplay, a staple of the Total War series.[4] The player plays the role of both the clan leader and general, alternating between the campaign, where the player manages his land and armies turn by turn, and the battles, where the player takes control of the army on the battlefield in real-time.[5]

In the campaign, the player needs to oversee the development of settlements, military production, economic growth, and technological advancement. The armies and units are organized and moved around the stylised campaign map by the player to carry out battles with other factions. In addition to fighting, the player is able to engage in diplomacy, political maneuvering, and special agents to gain the upper hand. Ninja and geisha are also present in the game as assassins and spies.[5] While religion isn't as relevant as it was in Medieval II, it can't be neglected by the player. Greater interaction with the European foreigners (Nanban traders), for example, to enhance trade and acquire firearms, exposes the clan to Christianity, which will seriously increase religious unrest in the provinces. Religious agents, such as monks and priests can be used to convert the enemy population.

There are nine different clans that inhabit the provinces of Japan which the player chooses from[6] (plus one more included in the Limited Edition of the game, and one added through DLC).[7] All Clans have particular advantages in certain areas, in order to give a variety of play style with each. The Chosokabe inhabit Tosa province, and can recruit superior bow infantry. The Date clan control Iwate and can recruit superior no-dachi samurai. The Hojo are greater builders and begin in their homelands of Izu and Sagami. The Mori have a long history of naval mastery, with their home in Aki province. The Oda are efficient commanders of ashigaru, and are settled in Owari. The Shimazu recruit superior katana-armed samurai. Their home province is Satsuma. Takeda warlords preside over Kai and recruit superior cavalry with lower upkeep costs. The Tokugawa have improved diplomatic relations and recruit better warrior ninjas, and control Mikawa province. The Uesugi control Echigo and specialise in Buddhism, recruiting and maintaining warrior monks easier than other clans. The Hattori are the leading family in Iga and recruit specialised ninjas with more expertise. The Ikko-Ikki clan are a "family" of religious rebels and recruit Ronin and superior warrior monks.

In Shogun 2, leaders and generals are given personality and depth in gameplay, with emphasis on role-playing. Generals and agents are portrayed as "larger-than-life" heroes with unique characteristics and powerful abilities. The player is able to improve and unlock traits and special abilities for the characters as they gain experience. However, the player may also be inclined to engage in family politics within the clan to keep its members loyal.[5]

The battles of Shogun 2 involves large-scale engagements between armies that meet on the campaign map, taking place on land or on water. The developers proclaim they are paying particular attention to re-designing the naval and siege battles appropriate to the new setting. In contrast to European castles and forts, the castles in feudal Japan had multiple tiers, and thus the siege battles in the game will put less focus on wall defences but more on courtyard brawls and tactical manoeuvring. Also, the players will fight naval battles with unique Japanese ships resembling "floating castles", and take into consideration melees on ships, arrow fire, coastal terrain, and other factors.[3] Like the recent installments, Empire and Napoleon, the weather and climatic conditions have effect on battles. For example, fog greatly reduces visibility, while heavy rain diminishes the effectiveness of missile troops, such as archers or gunners, thus requiring the players to adapt their strategies. Also, as in Napoleon Total War, armies standing on enemy provinces during winter season or fleets far from the coast suffer atrittion.

Shogun 2 features multiplayer battles with up to 8 players as well as multiplayer campaigns involving competitive or cooperative play with 2 players.[8] In a multiplayer campaign, players can be grouped into different clans, so that for each clan, one player assumes the role of clan leader and others take command of armies. The clan leader has the ability to direct other players and assign rewards based on loyalty and performance, introducing clan politics into multiplayer. As a player's army invades an enemy territory or is attacked by enemy armies, the online matchmaker finds a suitable opponent and initiates a multiplayer battle. When a player defeats enemy armies and conquers territories, the player will gain points and other bonuses for the clan. In addition, an achievement system is designed to provide adhering players with unique abilities and cosmetic upgrades.[9]

Release

Retail versions

Shogun 2 was released in four different editions. The "Standard Edition" contains just the game, while the "Limited Edition" additionally makes playable a unique faction with special talents (the Hattori Clan), an additional historical battle scenario 'Nagashino', a complete set of armour for the player's online avatar and a starting bank of experience points to spend on that online character. The "Collector's Edition" will include the Limited Edition content as well as a replica bamboo box containing a Shogun 2 art book and a detailed figurine of Takeda Shingen. The "Grand Master's edition" consists of the Collector's edition, as well as a bamboo Shogun 2 themed chess set, currently exclusive to select stores in the UK and Australia.[10][11]

There are 9 Clans[6] plus one more clan if one buys the Limited Edition Box.[7]

Downloadable content

The Ikko-Ikki Clan Pack

The Ikko-Ikki Clan Pack (released on May 26, 2011) adds the iconic "warrior monk" clan to Shogun 2 and a wide variety of brand-new content for use across the different game modes of Shogun 2.[14]

The Ikko-Ikki "Warrior Monk" Clan

The Ikko-Ikki Clan Pack also includes

Sengoku Jidai Unit Pack

Rise of the Samurai Campaign

A new DLC campaign entitled Rise of the Samurai was released September 27, 2011.[15] This release includes a new campaign based on the Gempei War, set 400 years prior to the original game, as well as new units and agents.

Announced on the official forums, Creative Assembly have stated more downloadable content is to come.

Hattori Clan Pack

Adds the Hattori Clan into the base game as well as the Battle of Nagashino historical battle, once only available to the Limited Edition.

Blood Pack

Adds blood and gore visual effects as well as the appropriate sound effects:

The Total War: SHOGUN 2 Blood Pack features new visual effects during real time battles:

Demo

A demo became available on Steam on 22 February.[16] The demo covers the campaign tutorial, the historical Battle of Sekigahara and the full game encyclopedia. You are able to take control of the Chosokabe Clan in a mini-campaign, focused on the Shikoku island.

Expansion pack

An upcoming standalone expansion to Total War: Shogun 2 titled Fall of the Samurai, is to be released on March, 2012. It will be set during the events leading up to and including the Meiji Restoration, when the threat of Western powers forced Japan's government to modernize and eventually abolish its traditional Samurai-based feudal system.

Being placed in a period later than any of the previous Total War games, there are many new features not seen in previous games. For the first time, railroad will make an appearance in this game, allowing much faster troop movement in the campaign map. Gatling gun, one of the first machine-guns developed, also appears in the game.

Artillery units and ships can now bombard enemy units directly on campaign map. Likewise, coastal guns can now be built to counter such bombardment. Naval warfare also has significant change as ships in this expansion are now steam-powered, requiring a significant change in naval tactics from previous games.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 89.33%[17]
Metacritic 90%[18]
Review scores
Publication Score
Eurogamer 9 of 10[19]
Game Informer 95%[20]
GameSpot 9.0/10[21]
IGN 9.0/10[22]
PC Gamer UK 92%[23]
X-Play 5/5[24]
GameScope 9.2/10[25]
Awards
Entity Award
GameSpot Best Strategy Game[26]

Total War: Shogun 2 received critical acclaim. It received a rating of 90% from Metacritic and 89.33% from GameRankings. GameSpot reviewer Daniel Shannon has called it the "best Total War yet".[21]

References

  1. ^ "Shogun 2: Total War system requirements revealed". PC Gamer. 6 January 2011. http://www.pcgamer.com/2011/01/06/total-war-shogun-2-system-specs-revealed/. Retrieved 06-01-2011. 
  2. ^ a b Steve Butts (2 June 2010). "Shogun 2: Total War First Look". IGN. http://pc.ign.com/articles/109/1093664p1.html. Retrieved 06-01-2011. 
  3. ^ a b Graham Smith (23 June 2010). "Shogun 2: Total War preview - The master returns". PC Gamer. http://www.pcgamer.com/2010/06/23/exclusive-shogun-ii-the-return-of-total-war/. Retrieved 06-01-2011. 
  4. ^ Garner (20 June 2011). "Total War: Shogun 2 Review". http://vgamernews.com/articles/1663/total-war-shogun-2-review/. Retrieved 04-07-2011. 
  5. ^ a b c Anthony Gallegos (10 September 2010). "Shogun II: Total War Campaign Preview". IGN. http://pc.ign.com/articles/111/1119498p1.html. Retrieved 08-01-2011. 
  6. ^ a b Totalwar Shogun 2 encyclopedia in the Demo files
  7. ^ a b http://dl.sega.com/other/shogun-2-total-war-limited-edition-us.pdf
  8. ^ http://www.totalwar.com/shogun2/gameinfo
  9. ^ Al Bickham (10 December 2010). "Shogun 2 multiplayer tested: clan warfare comes to Total War". PC Gamer. http://www.pcgamer.com/2010/12/10/shogun-2-multiplayer-tested-clan-warfare-comes-to-total-war/. Retrieved 09-01-2011. 
  10. ^ http://www.totalwar.com/shogun2/news/4853
  11. ^ http://www.ebgames.com.au/pc-152754-Shogun-II-Total-War-Grand-Master-Edition-PCM
  12. ^ a b http://www.world-gaming.com/component/content/article/6-general/2483-shogun-2-total-war-demo-released-date-announced-pre-order-bonuses.html
  13. ^ http://www.teamfortress.com/shogunpack/
  14. ^ http://www.totalwar.com/shogun2/ikko-ikki
  15. ^ http://blogs.sega.com/totalwar/2011/09/14/rise-of-the-samurai-release-date-announced/
  16. ^ "Total War: SHOGUN 2 - Demo Announced". totalwar.com. 15 February 2011. http://www.totalwar.com/news/4897. Retrieved 16-02-2011. 
  17. ^ "Total War: Shogun 2 for PC". GameRankings. http://www.gamerankings.com/pc/997383-total-war-shogun-2/. Retrieved 2011-12-28. 
  18. ^ "Shogun 2: Total War". Metacritic. http://www.metacritic.com/game/pc/shogun-2-total-war. Retrieved 2011-03-15. 
  19. ^ Tim Stone (2011-03-11). "Total War: Shogun 2". EuroGamer. http://www.eurogamer.net/articles/2011-03-11-total-war-shogun-2-review?page=3. Retrieved 2011-03-15. 
  20. ^ "Total War: Shogun 2". Game Informer: 92. April 2011. 
  21. ^ a b "Total War: Shogun 2 Review". GameSpot. http://asia.gamespot.com/shogun-2-total-war/reviews/shogun-2-total-war-review-6304519/. Retrieved 2011-12-31. 
  22. ^ Charles Onyett (2011-03-11). "Total War: Shogun 2 Review". IGN. http://pc.ign.com/articles/115/1156095p1.html. Retrieved 2011-03-17. 
  23. ^ Al Bickham (2011-03-11). "Total War: Shogun 2 review". PC Gamer. http://www.pcgamer.com/2011/03/11/total-war-shogun-2-review-224/. Retrieved 2011-03-15. 
  24. ^ Adam Sessler. "Total War: Shogun 2 Video Review in High Definition". G4. http://www.g4tv.com/videos/52267/total-war-shogun-2-video-review/. Retrieved 2011-04-11. 
  25. ^ Alex Ivanchenko (2011-03-18). "Total War: Shogun 2 PC Review (English)". GameScope. http://en.gamescope.ru/reviews/total-war-shogun-2-pc-review-en/. Retrieved 2011-04-13. 
  26. ^ "The Best of 2011 Awards". GameSpot. 30 December 2011. http://uk.gamespot.com/best-of-2011-awards/. Retrieved 31 December 2011. 

External links